

Automatically hides in battleground/arena if "Record Only In Instances" is activated.Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported).

On the fly toggle for merging of pets /w owners.Automatic pop-up reset while entering a new instance.Supported: Pandaria dungeon and raid/world bosses) Records fights and stores them as segments (keeps optionally only bosses.Every Mode can be completely disabled, but you have to edit a lua file for that.Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog.
#DAMAGE MEETER CODE#
The code has been rewritten a lot since then, but the appearance did not change too much. You can watch a really old version of it in action here. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-). I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It aims to be as memory and cpu efficient as possible for the data it stores. Numeration is minimalistic damage and healing meter.
